Last week was a bit brutal - I got smacked square in the face with a flu bug that took me out of commission for a good seven days or so. I'm pretty sure somewhere within that time frame I smacked it back in its stupid face since it isn't here anymore. So, um... victory!!(?) But, on a super positive note, last week I also got to hang out with the magnificently talented bunch at The Milkshake Boom and talk about three of my favorite things: barbarians, video games and movies (maybe probably in no particular order)!
In particular, we chat about Savage and the 1982 film, Conan: The Barbarian. You can check out the discussion here: http://www.themilkshakeboom.com/2015/04/02/episode-011-conan-the-barbarian-1982/
I just finished ALL the game art for one of the most complex bosses in the game, In'D'Ok - King of the Frost Giants, so I figured it might be a fun thing (maybe?) to share some of the mega-magical-behind-the-scenes-type stuff with you!
And that is (the short version, anyway) more or less how I go about constructing and animating an enemy sprite. This particular character is super complicated because of his size and moving details like his armor bits and such.
Time to export his sprites and drop them into the game!
The rest of the game is coming along great and I am in full boss mode - only a few more remain after this one is completed!
Thanks for reading!