2016.2.7 You Shouldn't Run With Knives... BUT

Hi everybody! Sorry for the quiet during January (speaking of, hope you all had a great holiday season and your new year is off to great start!), but I have been cranking out ALL the things! ... ALL of them.

Productivity levels have been super hot, so let's take a trip down to update-city so's I can show you all the shiny new stuff, shall we?

NEW LEVELS

I am at a really exciting place with the game right now. All the grinding out of props, animations, baddies, etc. has supplied me with what feels like a massive bag of legos to play with. This weird piece of software is starting to look like what I imagine the final game will be. I actually have fully functional, final versions of areas and stages to play through - YAY!!

As a (crude) example of a stage in the making, here're some pictures and stuff!

... And some in-game shots from the new areas:

NEW NPCS

Parts of these areas (including towns) need a few non-aggressive denizens to chat it up with. I added a whole slew of mining prison-specific unfortunates that you'll  run into.

NEW PROPS/HAZARDS/INTERACTIVE BITS

There are lots of new ways to navigate areas and engage with puzzles, enemies, and other dangerous bits. Included below are also a few shots and examples of one of the new and finished areas.

TUNES

The shower is great. Not only does it make me smell better than I usually do, but for whatever reason, pieces of music tend to assault my brain while scrubbing. Clean + music = yay!

Over the last few days, a couple of tunes materialized and pretty much demanded to be recorded/commited to ones and zeros. I OBEYED and did this:

These tracks are still rough and need a few passes yet:

Whew. I went a little gif-crazy there. Sorry about that! But again, thanks so much for letting me share all of this with you, and for all of your support! 

The game is going great and work is happening pretty darn fast.

Until next time!

<3 Matt