Beaten. Bloody... hungry for revenge. Play as the Savage Barbarian whose life has been destroyed by agents of the rampaging Argeshii empire. Step into a new world full of danger, mystery, brutal combat and discovery! In the world of Lor, the sights of many have fallen on the lands of Gosen, a realm populated by sturdy folk and equally hazardous creatures. You will need wits, steel, and a good sword arm to survive!

At the end of the Age of Might, three titanic civilizations clashed where their lands converged - the Tower of God; a Monolith housing the essence of balance and a refuge for the One Guardian. Distrust, greed, and ultimately, the hubris of man led to the Fall of the Tower.

And so God left. With the Guardian and the Tower lost to time, a Great Wound was rent in the earth. Festering and emanating a miasma of madness, the creeping chaos has warped men's souls and twisted the fabric of reality over the following eons. Civilizations, cultures and kingdoms have risen and fallen.

Enter the Age of the Beast. Mankind is bereft of sanity, reason and hope. Avatars of ancient gods take more monstrous and bestial forms. Argesia, the seat of the Argeshii empire, now a desperate wasteland, has transformed into a vast slave trade in an attempt to slow its collapse into irrelevance.

The brutal warlord, Aben Bael, seeks the throne of Argesia and the power to restore sanity to the world of Lor, to restore the Age of Might. His dark crusade has led him to the lands of Gosen - directly into the path of a young and savage warrior... It is the twilight of the world and the search for the Shard of Gosen has begun.

The combat in SAVAGE - The Shard of Gosen is fast, fluid, and tactical. Dodge and roll through enemy strikes - raise your shield over your head to protect yourself from a hail of arrows, use it to parry an incoming melee strike, or to bash an opponent in the face! Equip yourself with one of a dozen armor sets and weapons, spread across several weapon categories like daggers, axes, two handed swords and throwing weapons, to name a few.

All of your weapons and gear gain their own experience points through combat and can be leveled up, then mastered to unlock unique perks or permanent bonus stats! Use your gained Essence Points from leveling up on one of three primary stats: Might, Resolve, and Favor, which affect sub stats like item find rate, knockback resistance, and raw damage output with larger two-handed weapons!

Be crafty and stun stomp enemies, hoist them above your head and toss them into other enemies, or onto a bed of spikes, creating a platform to traverse hazards safely!

The lands of Gosen are varied and numerous, from rolling hills, open plains, deep forests and frozen mountains. The sea is just as treacherous as Gosen's landlocked locations, and gives way to the Red Steppe, deserts and deadly swamps to the south. A combination of terrain, location, time of day and season will affect what challenges and characters you will encounter.

Gather crafting materials from corpses and natural resource nodes to use in upgrading your equipment, or forging new weapons, shields and armor. Discovery of religious fetishes and carvings of ancient gods can aid in the forging process to grant bonuses!

  • Engaging Melee System
  • Large 3D non-linear world map to explore
  • Character-driven story of revenge and survival
  • Branching dialogue options affect the game's characters and their own narratives
  • Weapons, gear, and items gain their own experience and levels - they can be mastered to learn new perks and skills
  • Currently over 34 weapons and shields to master (many more planned!)
  • Reforge equipment using Ore to create more powerful weapons and armor
  • Randomized overworld encounters
  • Day/night and month/seasonal cycle - certain rare creatures (Mini-Bosses, story sequences, etc.) spawn at a specific time on certain days 
  • World-spanning Quests and puzzles
  • Familiar creatures, horrifying monsters and battle hardened warriors are included in the roster of enemies to slay
  • Rad Bosses

Hi! My name is Matt Fitzgerald and I'm the solo developer on SAVAGE - The Shard of Gosen. I'm handling the design, code, art, music, and sound effects. I started the game as a passion project a few years ago and was only able to work on it in bite-sized chunks here and there. After saving up enough money, my wife and I moved out of state to Austin, Texas. On July 4th, 2013 (shortly after our move), our apartment burned down.

The game was one of the only things that made it out of the fire. After finding a new place to live, I started up development again in earnest.

I began livestreaming development on Twitch and I launched a successful Kickstarter campaign for the game in 2014. The game later made it through the Steam Greenlight process that same year. I've since been working on the project full-time and intend to release it SOON(TM)! 

Currently, you can give the free public alpha a try! This build is updated regularly while development continues.