Took Me Long Enough

I look at the date on the last post I made on here and I die just a little tiny bit inside. Whoops. All I can say is "sorry it took me so long!"

So much has happened since I last posted here, I may as well just hit the giant theoretical reset button and just talk a bit about what's going on RIGHT NOW - or, at the very least, summarize:

  • The Kickstarter for SAVAGE: The Shard of Gosen was a resounding success, woohoo!
  • SAVAGE: The Shard of Gosen (from now on referred to as "the game") hit Steam Greenlight, and is now holding strong in the top 30s!
  • The game went to the GDC 2014 under the wing of YoYo Games, showcasing the game on a Playstation 4, which was a little bit of a dream come true.
  • I've been live-streaming development on my Twitch channel HERE.
  • Other stuff I can't remember

So, yeah, lots of awesome stuff surrounding the game; just about everything EXCEPT the game having a home - a rock solid online location that it can hang out and just be itself, thanks to my rampant neglect... until NOW! 

I prettied up the main page, and I've redesigned some bits and pieces on the Savage page proper. My goal is to cultivate a much more active homepage and devlog, so expect some fun things happening here in the near future.

There is also this:

I was in desperate need for some shiny promotional material, and doing a "for realsies" bit of boxart was something I had been dreading for a long time. I finally rolled up my sleeves, looked at lots and lots of Frazetta paintings, and got my hands dirty. I hope you like the result!

On another new note: SAVAGE: The Shard of Gosen public alpha 4.5 has been released, so if you fancy a bit of bite-sized adventure, by all means, have a go! 

Details for the new build

Anyhow - that's the long and short of what's been going on. Again, many apologies for the lack of updates! But no longer! It's about time the Barbarian Horde had a comfy place to call home (again).