Estranged

It has been way too long since I updated this site and for that I feel nothing but shame! Thanks to all you readers/viewers who keep coming in to check the comics and the pages out - that means a ton to me and I shall hence forth strive to keep this an entertaining (and frequently updated) place to visit.

I'm in the process of wishy-washy-ing back and forth with whether or not I want to choose a different hosting service and giving the site a face lift, so I apologize for any haywire behavior you might be experiencing here.

Work on Savage is going nicely - I've been pumping a lot of 20 hour days into the project ever since I finished animating the music video for the talented guys at Texas Microphone Massacre. If you haven't seen it yet you can check it out here.

The Spellbook (by super awesome Escaping Westlawn Productions), a short film I lent my goofy acting abilities to will be available for viewing soon. The director, crew and the cast were all awesome and super talented people! I'll post a link for it here when it's available for those who are into demonically posessed toys and sorcerous evils (who isn't?).

Escaping Westlawn Reel:

Two awesome fellows who worked on The Spellbook (and also comprise PointShootRecord) also threw together a production for the Austin 48 Hour Film challenge and asked me to be a part of it - I excitedly and happily accepted. The link for that film should be up sometime soon, too. 

PointShootRecord reel:

TL;DR:

Computers. I mean, wow, man.

xoxo

Hooray Social Media Things

As the title suggests, I've been trying to wrap my head around Twitter (which until recently I thought was some kind of extensive digital library of exotic bird mating calls where, universally, the time honored 'tweet' was the goto favorite), creating a Facebook page for this guy, and lumping the comic feed and news feed into one comprehensive RSS feed - Mission (I think) accomplished!

You can now seek Facebook's approval in liking us and such - and following our Twitter, should you feel so inclined!

So for those that prefer feeds and such, it's all back up and running. To the best of my knowledge.

I may just be conquering my fear of the social network boogeyman. Scary.

-Matt

P.S. Check out these awesome T-Shirt designs created by my one true love, why dontcha?

 

New Art... And Stuff

I thought I'd throw a little mention up on here about getting rid of the RSS feeds littering this site... in that I have smote them down upon the mountain side (most of them). Having so many on here seemed a bit cumbersome to me, so I decided to leave just the one sort of catch all feed in the form of the News feed. I think.

I don't know - all this web/computation machine mumbo jumbo gives me a rage induced headache the size of a bantha! So, here's a pretty new picture I made between strips (no pun intended) that's part of a concept piece for a project I've been wanting to get off the ground for some time.

IMAGE PROBABLY NSFW

(No, it's nothing raunchy despite what the scantily non-clothed magic wielding harlot in the illustration might suggest)

But with Savage in the works, Warpaint on the back burner and Planet Tobor kicked into a 5 time a week update schedule, I might not see this project for some time. That's ok! Being too busy is a good problem to have, right? ... Unless that causes me to miss out on too many of my kid's little league games or school plays.

But I don't have a kid. Problem solved!

-Matt

Oops. But No Longer!

First (completely unrelated to 'Oops'), Planet Tobor is switching to a Monday through Friday update schedule. 5 days a week you'll get a brand new page! Now, onto the oops:

It seems like there were some dead links and images not displaying for a handful of pages in the Planet Tobor comics as well as some pages numbered with goofy inaccuracy. Fixed! I'm sure there are still some dead links floating around the site after the redesign, so I'll try to get to those as well. I guess I was putting a bit to much faith in the Force and went and switched off my targeting computer.

And what's with Gray Skies not getting updated this or last week? Gray Skies is getting it's own shiny new website, that's what! Along with the launch of a new Gray Skies site, Eric is also going to be launching his own hub site to house all his awesome artwork and creations. He's a very crafty man.

Details forthcoming forthwithly!

-Matt

We Can Make You Stronger

Maybe not faster, but certainly better looking. Arguably, at least. Or at the very least give you something you can argue about. I don't know - excuse the minutia(e).

I have another update for the Planet Tobor Comic - and yes, yes I know; What happened to Nocturnal Transmissions, you ask? Somebody? Please ask? It's the same thing! Me and my wishy washy ways have decided to go back to just calling the comic Planet Tobor because I liked it better. But from now on, you have my word, Planet Tobor will remain just that - Planet Tobor... the comic.

I thought it was appropriate to rename the comic (again) in light of the shiny new site overhaul I did last night. Let me know what you think of the new layout - if it rocks, blows, just sits there, or whatever.

And hopefully I can wrap my head around a better navigation for the comics pages in the coming days.

Until then, live long and prosper.

-Matt

She (he) Dreams In Monochrome

Slowly but surely, I'm gaining some ground on the color front.

Please excuse the wonky navigation. Our scientists are hard at work devising a new system that will (maybe) knock your pragmatic socks off!

Meanwhile, I'll be turning toward a piece of software that just maybe has diverted my addiction from Taleworld's black tar heroine of a game, Mount and Blade.

Two Worlds.

I know! It's badness is practically legend... for those who only stuck with it for about fifteen minutes. I was guilty of the same moments after I snatched it off the digital shelves at GOG.com. I found the presentation down right insulting, and listening to that dialogue had me squirming uncomfortably in my already butt-numbing-ly uncomfortable computer chair. Like when you're watching the A-Team, or some similar show, and somebody says something goofy at the end and protagonists A and B have a hearty chuckle at protagonist C's antics. Freeze frame. Totally embarrassing stuff.

Seriously, it's like they paid the voice actors a pool of 5 dollars to lay a sprawling minefield of "Forsooth"s, "Aye verily"s and Mayhaps"es across the span of the game.

Despite all that, somehow, somewhere, the magic kicks in. Once you get past the janky animation, horrible pre-rendered cutscenes and laughable (yet somehow not completely cringe worthy) ren fair voice overs there is a good and vast game in there. I promise. Or I'm a blue assed knave's unle.

Aye, forsooth.

-Matt

Scheduled Updates are for Wieners

Oops! Typo-city. What I meant was, scheduled updates are for winners. Anyhoo, feast your peepers.

I'm starting to catch up with coloring all the old black and white Nocturnal Transmissions, so I'll have some brand new ones on the way soon.

Catching up - yes - despite our recent obsession with that show, Jericho. Thanks Netflix (and Eric for recommending). And yes, I'm usually the one who's late to the party. But what a party. I was pretty satisfied with where the series ended (or, according to most, violently and prematurely ripped from the womb) and I am looking forward to finishing up the journey in comic book form (aka Jericho: Civil War).

Sweet post-apocolyptic cancelled early goodness aside, expect colored updates on the old stuff every Monday and Wednesday... maybe even Friday if I wake up feeling extra saucey.

Heheh. Wiener.

-Matt

Back On Track

Ok - first off, I'd like to say that I will endevour to update this dev journal for Savage much more frequently and on schedule (which I'll get to later - probably every Friday). That will keep me going on this project and force me to produce a playable demo very soon. Cautious optimism is my bestest friend.

Anyhoo, on to the updates! (in bulleted form for now, with some screenies)

  • Completely scrapped and redesigned the engine with more efficient code and to make everything more feature friendly
  • Fine tuned and added new animations (new attacks of all kinds and states, lifting, carrying, pulling, pushing, skidding)
  • Added a humble lighting engine where a "fire" object illuminates and casts shadows
  • Created a player naming system
  • New text system with dialogue trees
  • Started on a melee impact system
  • Widescreen format
  • Ramps, stairs, ledges
  • Created and added some menu and dialogue box sounds

      

 

So, there we have it - ugly untiled graphics and all. More to come soon!

Savage Update

I thought I'd post some screens for Savage and let the interwebs get a look at this thing I've been monkeying around with. I'm still pounding the kinks out of the engine and might have a little demo version of the game ready to be fondled, caressed and wholly abused by those so compelled in the coming months.

      

   

 

     

 

 

What is best in life?