How To Get Those Sexy Back Muscles

Erp - Over a month since my last update on this project, eh? Heh, whoops... Who's counting, anyway.

Since this page hasn't gotten any love for quite some time, I figured some screenshots and a bulleted list of achievements (however small) were in order.

  • Fixed a few platforming bugs
  • Tidied up a lot of animations
  • Created code to handle many different weapons and weapon types
  • Created code to draw different animations based on weapon type
  • Started work on a melee combat system
  • Added weapons!!
  • Right and Left animations (our hero now has a dominant side instead of just mirroring the sprite)

As if there wasn't enough work to do, I decided to go ahead and draw different animations for when the player character is doing something with his (or her) dominant hand to the left or the right.

  

So, now the little barbarian jerk has almost twice as many sprites!

-Matt

 

Concepts and Barbaric Bugs

Not too many NEW newness to report on Savage today besides some gameplay tweaking and minor (but annoying) bug squashing, so I thought I would share some concept sketches from mah little pad:

Excuse the crudeness of the drawings and if they come off a bit... savage (Haha Heehee ho... *ahem*).

Anyhoo, cruel and unusual punishment aside, next up on the to do list is to inject some fight into our enemies for our barbarian to squish, get some serious AI in there, some combat (XP, stats, the like), and maybe some items... Ooh! And don't forget run-on sentences!

-Matt

Back On Track

Ok - first off, I'd like to say that I will endevour to update this dev journal for Savage much more frequently and on schedule (which I'll get to later - probably every Friday). That will keep me going on this project and force me to produce a playable demo very soon. Cautious optimism is my bestest friend.

Anyhoo, on to the updates! (in bulleted form for now, with some screenies)

  • Completely scrapped and redesigned the engine with more efficient code and to make everything more feature friendly
  • Fine tuned and added new animations (new attacks of all kinds and states, lifting, carrying, pulling, pushing, skidding)
  • Added a humble lighting engine where a "fire" object illuminates and casts shadows
  • Created a player naming system
  • New text system with dialogue trees
  • Started on a melee impact system
  • Widescreen format
  • Ramps, stairs, ledges
  • Created and added some menu and dialogue box sounds

      

 

So, there we have it - ugly untiled graphics and all. More to come soon!