Back On Track

Ok - first off, I'd like to say that I will endevour to update this dev journal for Savage much more frequently and on schedule (which I'll get to later - probably every Friday). That will keep me going on this project and force me to produce a playable demo very soon. Cautious optimism is my bestest friend.

Anyhoo, on to the updates! (in bulleted form for now, with some screenies)

  • Completely scrapped and redesigned the engine with more efficient code and to make everything more feature friendly
  • Fine tuned and added new animations (new attacks of all kinds and states, lifting, carrying, pulling, pushing, skidding)
  • Added a humble lighting engine where a "fire" object illuminates and casts shadows
  • Created a player naming system
  • New text system with dialogue trees
  • Started on a melee impact system
  • Widescreen format
  • Ramps, stairs, ledges
  • Created and added some menu and dialogue box sounds

      

 

So, there we have it - ugly untiled graphics and all. More to come soon!

Savage Update

I thought I'd post some screens for Savage and let the interwebs get a look at this thing I've been monkeying around with. I'm still pounding the kinks out of the engine and might have a little demo version of the game ready to be fondled, caressed and wholly abused by those so compelled in the coming months.

      

   

 

     

 

 

What is best in life?