Saturday Squanderings
/It's that time again.
I spent my Saturday morning rockin' out to some minibosses and other random youtube video gamey music interpretations... which led me (completely on accident) to this. I had no idea that a sub sub internet culture existed solely to glorify Guile's theme song.
I suppose if any track were worthy enough to beat every single other piece of music in past and future history to a pulp it would be His.
Birthmark, indeed.
-Matt
Scheduled Updates are for Wieners
/Oops! Typo-city. What I meant was, scheduled updates are for winners. Anyhoo, feast your peepers.
I'm starting to catch up with coloring all the old black and white Nocturnal Transmissions, so I'll have some brand new ones on the way soon.
Catching up - yes - despite our recent obsession with that show, Jericho. Thanks Netflix (and Eric for recommending). And yes, I'm usually the one who's late to the party. But what a party. I was pretty satisfied with where the series ended (or, according to most, violently and prematurely ripped from the womb) and I am looking forward to finishing up the journey in comic book form (aka Jericho: Civil War).
Sweet post-apocolyptic cancelled early goodness aside, expect colored updates on the old stuff every Monday and Wednesday... maybe even Friday if I wake up feeling extra saucey.
Heheh. Wiener.
-Matt
Hellbent Hues
/Yup - more color.
Slowly but surely we are getting all the old comics up to speed. More Warpaint and Gray Skies on the way, too, so don't touch that dial... er... left mouse button?
-Matt
Saturday Morning Cartoons
/Just in time for 'em with a new Warpaint:
Man. Typing up that title brings back a warm squishy wave (or at least a mild slosh) of nostalgia (kinda sounded like I was talking about some sort of unusual fluid problem), remembering trying to drag my elementary school weary husk out of bed early enough to catch Saturday morning gems like Exosquad and The Tick. All while cramming my face with over sugared balanced breakfasts and toy commercials.
Where have all the good cartoons gone? And I mean those bizarre-high-drama-but-still-made-for-kids-and-to-sell-action-figures shows like Batman: The Animated Series, or X-men. Have all the Westerners been replaced by Anime? Maybe their like still exist and I'm suffering from a bout of Ignorance brought on by an extended lack of cable TV.
Maybe it's time to call Time Warner, purchase a box of Capt'n Crunch, find couch and a TV somewhere.
... Sort of makes my next stop sound like prison, actually.
-Matt
Colours Are Magic
/And I have proof:
It looks like there will finally be an update schedule I can commit to (who says dudes are incapable of such feats as this) thanks to Eric - weaving his magic wand all over the dry erase board and whatnot.
Mondays and Wednesdays will see new Nocturnal Transmissions comics (as soon as we inject some pigment into the old hags) - huzzah!
-Matt
Back On Track
/Ok - first off, I'd like to say that I will endevour to update this dev journal for Savage much more frequently and on schedule (which I'll get to later - probably every Friday). That will keep me going on this project and force me to produce a playable demo very soon. Cautious optimism is my bestest friend.
Anyhoo, on to the updates! (in bulleted form for now, with some screenies)
- Completely scrapped and redesigned the engine with more efficient code and to make everything more feature friendly
- Fine tuned and added new animations (new attacks of all kinds and states, lifting, carrying, pulling, pushing, skidding)
- Added a humble lighting engine where a "fire" object illuminates and casts shadows
- Created a player naming system
- New text system with dialogue trees
- Started on a melee impact system
- Widescreen format
- Ramps, stairs, ledges
- Created and added some menu and dialogue box sounds
So, there we have it - ugly untiled graphics and all. More to come soon!
Savage Update
/I thought I'd post some screens for Savage and let the interwebs get a look at this thing I've been monkeying around with. I'm still pounding the kinks out of the engine and might have a little demo version of the game ready to be fondled, caressed and wholly abused by those so compelled in the coming months.
What is best in life?
It's (still) Alive!!
/Still kicking. So much has happened since this dern place was last updated. Where to begin? 'Beau and I relocated to Austin, Texas the second week of January to fantastic results. I've still been working on Savage when time permits, and now that the dust has settled from of all the busy ( Halloween wedding, out of state move and life change will do that, sometimes ), we can get back to updates!
Mmm... updates.
We were fortunate enough to move in above some really cool neighbors, one of whom is doing some awesome coloring for the coming Warpaint pages and is quickly becoming a huge contributor to the site and all the random projects going on around here. His name is Eric Hansen. And you will know him by the trail of dead. Or something.
Observe our refreshingly unexampled fervor:
But, yes. Supremely blessed and happy to have him on our side.
To the future!
p.s. I also couldn't let this hilarious tidbit from my 7 year old brother's history class activity book go unnoticed: