Estranged

It has been way too long since I updated this site and for that I feel nothing but shame! Thanks to all you readers/viewers who keep coming in to check the comics and the pages out - that means a ton to me and I shall hence forth strive to keep this an entertaining (and frequently updated) place to visit.

I'm in the process of wishy-washy-ing back and forth with whether or not I want to choose a different hosting service and giving the site a face lift, so I apologize for any haywire behavior you might be experiencing here.

Work on Savage is going nicely - I've been pumping a lot of 20 hour days into the project ever since I finished animating the music video for the talented guys at Texas Microphone Massacre. If you haven't seen it yet you can check it out here.

The Spellbook (by super awesome Escaping Westlawn Productions), a short film I lent my goofy acting abilities to will be available for viewing soon. The director, crew and the cast were all awesome and super talented people! I'll post a link for it here when it's available for those who are into demonically posessed toys and sorcerous evils (who isn't?).

Escaping Westlawn Reel:

Two awesome fellows who worked on The Spellbook (and also comprise PointShootRecord) also threw together a production for the Austin 48 Hour Film challenge and asked me to be a part of it - I excitedly and happily accepted. The link for that film should be up sometime soon, too. 

PointShootRecord reel:

TL;DR:

Computers. I mean, wow, man.

xoxo

New Art... And Stuff

I thought I'd throw a little mention up on here about getting rid of the RSS feeds littering this site... in that I have smote them down upon the mountain side (most of them). Having so many on here seemed a bit cumbersome to me, so I decided to leave just the one sort of catch all feed in the form of the News feed. I think.

I don't know - all this web/computation machine mumbo jumbo gives me a rage induced headache the size of a bantha! So, here's a pretty new picture I made between strips (no pun intended) that's part of a concept piece for a project I've been wanting to get off the ground for some time.

IMAGE PROBABLY NSFW

(No, it's nothing raunchy despite what the scantily non-clothed magic wielding harlot in the illustration might suggest)

But with Savage in the works, Warpaint on the back burner and Planet Tobor kicked into a 5 time a week update schedule, I might not see this project for some time. That's ok! Being too busy is a good problem to have, right? ... Unless that causes me to miss out on too many of my kid's little league games or school plays.

But I don't have a kid. Problem solved!

-Matt

How To Get Those Sexy Back Muscles

Erp - Over a month since my last update on this project, eh? Heh, whoops... Who's counting, anyway.

Since this page hasn't gotten any love for quite some time, I figured some screenshots and a bulleted list of achievements (however small) were in order.

  • Fixed a few platforming bugs
  • Tidied up a lot of animations
  • Created code to handle many different weapons and weapon types
  • Created code to draw different animations based on weapon type
  • Started work on a melee combat system
  • Added weapons!!
  • Right and Left animations (our hero now has a dominant side instead of just mirroring the sprite)

As if there wasn't enough work to do, I decided to go ahead and draw different animations for when the player character is doing something with his (or her) dominant hand to the left or the right.

  

So, now the little barbarian jerk has almost twice as many sprites!

-Matt

 

Concepts and Barbaric Bugs

Not too many NEW newness to report on Savage today besides some gameplay tweaking and minor (but annoying) bug squashing, so I thought I would share some concept sketches from mah little pad:

Excuse the crudeness of the drawings and if they come off a bit... savage (Haha Heehee ho... *ahem*).

Anyhoo, cruel and unusual punishment aside, next up on the to do list is to inject some fight into our enemies for our barbarian to squish, get some serious AI in there, some combat (XP, stats, the like), and maybe some items... Ooh! And don't forget run-on sentences!

-Matt

Back On Track

Ok - first off, I'd like to say that I will endevour to update this dev journal for Savage much more frequently and on schedule (which I'll get to later - probably every Friday). That will keep me going on this project and force me to produce a playable demo very soon. Cautious optimism is my bestest friend.

Anyhoo, on to the updates! (in bulleted form for now, with some screenies)

  • Completely scrapped and redesigned the engine with more efficient code and to make everything more feature friendly
  • Fine tuned and added new animations (new attacks of all kinds and states, lifting, carrying, pulling, pushing, skidding)
  • Added a humble lighting engine where a "fire" object illuminates and casts shadows
  • Created a player naming system
  • New text system with dialogue trees
  • Started on a melee impact system
  • Widescreen format
  • Ramps, stairs, ledges
  • Created and added some menu and dialogue box sounds

      

 

So, there we have it - ugly untiled graphics and all. More to come soon!

Savage Update

I thought I'd post some screens for Savage and let the interwebs get a look at this thing I've been monkeying around with. I'm still pounding the kinks out of the engine and might have a little demo version of the game ready to be fondled, caressed and wholly abused by those so compelled in the coming months.

      

   

 

     

 

 

What is best in life?

It's (still) Alive!!

Still kicking. So much has happened since this dern place was last updated. Where to begin? 'Beau and I relocated to Austin, Texas the second week of January to fantastic results. I've still been working on Savage when time permits, and now that the dust has settled from of all the busy ( Halloween wedding, out of state move and life change will do that, sometimes ), we can get back to updates!

Mmm... updates.

We were fortunate enough to move in above some really cool neighbors, one of whom is doing some awesome coloring for the coming Warpaint pages and is quickly becoming a huge contributor to the site and all the random projects going on around here. His name is Eric Hansen. And you will know him by the trail of dead. Or something.

Observe our refreshingly unexampled fervor:

But, yes. Supremely blessed and happy to have him on our side.

To the future!

 

p.s. I also couldn't let this hilarious tidbit from my 7 year old brother's history class activity book go unnoticed: